Blizzard Cut Content And Corners To Make Starcraft II Good For Professional Gaming
Speaking at Blizzcon 2010 today, Starcraft II: Wings of Liberty’s lead designer Dustin Browder said that Blizzard had cut many corners (including content and graphics) to make the game viable for professional gaming.
“The game could have looked three times better, could have had a lot more content,” he said. “We cut all that to make sure it wouldn’t lag and it wouldn’t interrupt the growth of e-sports.”
Blizzard is attempting to popularize professional gaming in the US by providing “them with an avenue for their e-sport”.
But the upcoming Diablo III won’t work as an e-sport said the Starcraft II lead designer.
“With Diablo III, if we made it viable for an e-sport, it would destroy the game,” he said. “We would have to slice it up to the point that you wouldn’t recognize it any more.”
via VentureBeat
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