Battlefield 3 Has ‘Destructible Environments’ ?

Battlefield 2: Bad Company sold well, and the first details for Battlefield 3 has already been leaked, if a GDC 2011 timetable is something to go by.

The 2011 conference timetable contains a lecture from senior lighting and VFX artist at EA DICE, Kenny Magnusson.

Here is what is supposed to be said in the lecture :

“This session presents a detailed overview of the new lighting system implemented in DICE’s Frostbite 2 engine and how it enables us to stretch the boundaries of lighting in Battlefield 3 with its highly dynamic, varied and destructible environments.

“Battlefield 3 goes beyond the lighting limitations found in our previous battlefield games, while avoiding costly and static prebaked lighting without compromising quality.

“We discuss the technical implementation of the art direction in Battlefield 3, the workflows we created for it as well as how all the individual lighting components fit together: deferred rendering, HDR, dynamic radiosity and particle lighting.”

It seems that a sneak peek or even a reveal might be unveiled soon as well, so keep an out.

Via CVG

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Written By on December 1st, 2010 Categories: News, PC, PS3, Xbox 360 Tags:

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