Homefront Developers Enter ‘Crunch’, Employees Working Seven Day Weeks
Providing a frank insight in to the pressures of game development, a beleaguered employee from Kaos Studios has spoken out about the studio’s intense efforts to get Homefront finished on time. He reveals that employees had been working a ten hour daily schedule for six months and are now embarking on “7 day a week crunch mode.”
Speaking to Develop, the Kaos Studio source said “we have been crunching for the last 6 months or so at 10 hours a day and if we did not hit our bug goal that week we would have to come one weekend day as well for 6 days a week. Over the holiday many of us were on call and unable to leave to see our family or do whatever. And now we are in 7 day a week crunch mode.”
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